상단영역

본문영역

  • 기자명 PARK JINN SUN
  • Tech & Bio
  • Published 2022.08.29 20:13

[Pangyo Issue] Pangyo Technovalley Weekly News, News from the Fourth week of August

AI startup OZO announced launch of drone-based fire detection solution ‘PyroX’

Image - OZO

Pangyo Startup Zone is established by the Ministry of SMEs and Startups and operated by Korea Institute of Startup & Entrepreneurship Development and Gyeonggi Center for Creative Economy & Innovation. OZO(CEO Yun-ho Seol), residing in Pangyo Startup Zone, has launched and introduced an early fire detection solution using drones and AI, ‘PyroX’.

Currently, PyroX beta version is operating with self-collected data over the past two years. PyroX has learned a vast amount of wildfire topography life data that exists in Korea and abroad based on its proprietary artificial intelligence development technology. Through this technology, it boasts a unique recognition rate compared to other solutions.

PyroX is actively utilizing the drone's maneuverability to prevent fires in the blind spots of forest fires that are difficult for humans to reach. In addition, as long as there is a PC that can access the monitoring service, it can be used immediately without additional development through the SaaS service that can be used anytime, anywhere.

Yun-ho Seol, CEO of OZO, said, “Korea has many different environments such as forests coasts cities, and for country like this, more customized data analysis and solutions are needed according to each environment. With Collected drone image sensor data in various environments and AI technology development, we plan to introduce the industry’s best customized disaster prevention drone AI service.”

AI startup OZO is also preparing to improve drone functions by developing their own module. When this development is completed, Pyrox is expected gain much attention with a drone-based fire detection solution that can be used in more diverse fields, such as detecting various disasters and human life, centering on early detection of fire.

Kakao Piccoma recorded 23.2 billion yen in transactions volume in second quarter

Image - Kakao Piccoma

Kakao Piccoma reveals second quarter results and future plans for its global comics and novel platform Piccoma.

The gross merchandise value (GMW) of Piccoma, a global comics platform operated by Kakao Piccoma, exceeded 22.3 billion yen (¥23,272,713,554) in the second quarter of this year. Piccoma's transaction volume has been growing every quarter since its launch in Japan in April 2016, which makes this achievement even more meaningful since it was recorded by a single brand.

Earlier, Kakao Piccoma drew attention to its Kakao 2Q 2022 earnings announcement conference call held on the 4th of this month, and revealed that Piccoma surpassed 9.5 million monthly users this quarter and monthly transaction volume surpassed an all-time high of 8 billion yen.

One of the factors that enabled Piccoma to continue its growth is that it provided services and viewing environments that accommodate the changing trends through extensive market and user analysis. At the time of its launch in Japan, Piccoma optimized the book formats of various genres and popular comics provided by leading publishers in Japan to the smartphone environment, creating a viewing environment where fans can enjoy comics anytime, anywhere. It simultaneously aims to service global webtoon in Korea, Japan, China, and the United States as well as become a comic platform that can be used by “snack culture content users”.

In addition, Piccoma operated its platform in its own wayand settled in the Japanese market, after boldly introducing business models such as episode-oriented 'divided episodes' and 'free if you wait', which did not exist in Japan at the time of launch. As a result, it has managed to maintain its position as the world's leading comic platform since 2020. Through this process, it established trust-based partnerships with global partners who provide works to Piccoma, meanwhile many Japanese platforms are currently leading the market by implementing Piccoma's strategies and operating methods.

Kakao Piccoma is constantly expanding opportunities for users to meet comics, webtoons, and novels through various channels. The number of web users has more than doubled thanks to improvements in the user environment, such as improving the readability and convenience of web services, as well as optimizing app-based services for mobile environments

An official at Kakao Piccoma said, “The web-based market is known to be twice as large as the app-based market in Japan’s digital comics industry. We are also looking forward to growth in the web market."

Kakao Piccoma plans to focus on growth this year by realizing the advancement of Piccoma's service and content library centering on Japan and France. Through this, it plans to cement its position as the world's leading global comics platform.

To achieve this, Piccoma introduced the 'Channel' tab in the Japanese app. ‘Channel’ is a space designed to directly post comics published by a label belonging to a comic publisher that provides works to Piccoma on the Piccoma platform. It is expected to reduce the time and resources required to directly build and operate a mobile platform for comic publishers, and will have an effect on marketing whereby publishers will be able to directly introduce works to users. Users will be able to meet published comics of various themes and stories issued by each publisher in real time on Piccoma, thereby expanding the viewing range. The participating labels and applied genres in the ‘Channel’ tab will be gradually expanded.

Kakao Piccoma's European subsidiary, Piccoma Europe, introduced Piccoma through an Android app in France in March of this year. It has since been subsequently introduced to iOS and web, and has been growing steadily. As the first main sponsor of the Japan Expo, the largest cultural event in France which celebrated its 20th anniversary in July this year, it began to take full-fledged action by building awareness and forming a consensus with local users and stakeholders in the industry.

Meanwhile, Kakao Piccoma plans to connect comic works and users through digital technology to give users the impression and joy of enjoying content, and contribute to the development of the global cartoon industry. The spotlight is on Kakao Piccoma's future growth potential which is taking a leap forward for sustainable growth.

Kakao Brain and Korea University's Anam Hospital research and develop healthcare ‘Hyperscale AI model’

Image - Kakao Brain

Kakao Brain has begun researching and developing hyperscale artificial intelligence (AI) models in the healthcare field.

Kakao Brain announced that it had recently signed an MOU with Korea University's Anam Hospital to research hyperscale AI models in the medical field. It is their second business agreement with a hospital since the contract with the Catholic Central Medical Center in July ended.

It is essential to cooperate with several leading hospitals in order to develop high-quality medical services with hyperscale AI technology. With the goal to help determine and diagnose diseases, including incurable diseases that are difficult to diagnose, Kakao Brain plans to enhance research competitiveness by actively supporting the development of medical services that apply hyperscale AI models through this joint study.

In order to research and develop hyperscale AI in the medical field, Kakao Brain and Korea University's Anam Hospital plan to ▲build necessary research infrastructure for data learning, ▲ exchange medical advice and research, ▲ and prove clinical usefulness for technology commercialization.
In particular, the company plans to improve the accuracy and efficiency of medical services, starting with medical imaging, by applying hyperscale AI models to the medical field.

Kim Il-doo, CEO of Kakao Brain, said, “Using this agreement with Korea University's Anam Hospital as an opportunity, we look forward to play a leading role in the medical field with hyperscale AI," adding that, "We will accelerate research and development of hyperscale AI in healthcare and continue to challenge the global health care market through cooperation with various hospitals in the future."

Eul-sik Yoon, president of Korea University's Anam Hospital, said, “By combining the excellent research capabilities of Korea University's Anam Hospital, which can create high-quality medical big data, and Kakao Brain’s innovative technology, we expect to develop a new service that can help medical staff. We hope that the cooperation with Korea University's Anam Hospital and Kakao Brain will give us the momentum to show off our huge AI R&D capabilities in various fields of healthcare.”

Nexon Inc. is launching ‘HIT 2’, the most anticipated game in the second half of the year in Korea!

Image - Nexon

Nexon officially launched their major massively multiplayer online role-playing game (MMORPG) ‘HIT2’ in the domestic market at midnight on the 25th.

It can be downloaded and played by downloading from the Korean Google Play and Apple App Store, and the PC version can be downloaded from the ‘Hit 2’ official website and linked with a mobile account to enjoy cross-play.

‘HIT 2’ was developed by Nexon Games, is characterized by ▲ Legitimacy that connects the world view of the original ‘HIT’ ▲ Realistically implemented high-quality graphics ▲ Siege warfare and large-scale field battles with unique gimmicks ▲ high user interaction based on a unique system.

In particular, it provides an expanded play experience with a new type of participatory system, such as the 'Altar of the Coordinator', where users directly vote and decide the rules of the server, and the 'Creator Sponsorship Program' where users can enjoy games together while supporting for creators.

Sung-wook Choi, head of Nexon's Publishing Live, said, "While concentrating on the original fun of the MMORPG genre, 'HIT 2' has prepared many attempts to break the existing gameplay method so that users can experience more independent and free play. We will do our best to provide long-term trustable and reliable service.”

Along with the official service opening, a video was released to commemorate the official release of 'HIT 2'. In the newly released video, viewers can find the hero characters in HIT 2, such as Kiki, Lena, Lucas, and Hugo.


Quick News

- Neowiz released card strategy RPG game, 'Triple Fantasy' on Steam!

Serviced by Neowiz corp. and developed by Gameplete, a card strategy RPG, ‘Triple Fantasy’ has been released on ‘Steam’, a global PC game distribution platform.

Triple Fantasy will provide an optimized UI (user interface) and UX (user experience) through the release of the Steam version for PC. It supports mobile and PC cross-play, and users between different platforms can play games together.

- Spacebank got selected as ‘Disaster safety technology commercialization consulting’ support company

SpaceBank, an IT startup, was selected as a disaster safety technology commercialization consulting support company in the ‘2022 Disaster Safety Company Commercialization Competency Strengthening Consulting Program’.

Won-hee Lee, CEO of SpaceBank, said, “Through customized consulting from this support project, I am delighted to be able to pioneer a public procurement channel for our intelligent IoT integrated control solution. We hope that this solution will become an innovative solution that can prevent and respond to major disasters that can be used for disaster prevention, preparedness, response and recovery activities of public institutions.”

- NAVER Cloud added tuning function to no-code AI Platform ‘CLOVA Studio’

NAVER Cloud announced that they have added a tuning function to the no-code AI platform ‘CLOVA Studio’ and maximized the functionality of the HyperCLOVA language model to optimize them for the purposes of usage.

CLOVA Studio is a no-code AI platform that allows you to explore the applicability of AI and apply it to actual services without development-related expertise. They have ▲'Playground' where non-developers can experiment with AI based on text ▲'Explorer' where users can explore and utilize AI created by other users ▲'Forum' space where users can share opinions and questions and answers.

Source: Pangyo Techno Valley Official Newsroom

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