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  • 기자명 Zinna
  • Tech & Bio
  • Published 2020.07.13 01:40

Five major Korean games premier at G4C Festival, ready to forecast change

Thismonth, you will have the opportunity to meet five major Korean games at the 17thannual Games for Change Festival (#G4C2020), the application game event ofNorth America, which will be held virtual from July 14 to 16.

Thefive Korean delegates were selected and supported by Korea Creative ContentAgency (KOCCA) which is the main governmental organization for cultural contentindustry of South Korea.

Hereare the game developers listed in alphabet order.

▪DEV UNLIMIT - ChoomChoom,dance and exercise game without sensors

ChoomChoomis a unique combination of a rhythm dance game with social media that caughtthe attention of thousands of users around the world. Choose songs and stylesfrom the best choreographers, see and learn from their stories and dance forpoints against yourself, your friends, or the world. Have a bursting idea? Thenmake your own! Share your dances and inspire more people to groove with us.Together, we make exercise fun for everyone.

▪GROWING SEEDS - MazM, truestorytelling game series based on famous literary works and historicalinformation

Aninteractive story game with a movie-like feel - Experience an epic tale basedin the chaotic Russian Far East in the early 20th century in a unique dramaticproduction from MazM - Explore Russian streets of the time and meet intriguingcharacters. 

Discoverhistorical trivia that you can only find with MazM - “MazM: Pechka” is steepedin fascinating history. - Collect historical “footnotes” while making your waythrough the story. - Learn about the historical events that led to the RussianFar East descending into chaos.

▪KITTEN PLANET - Brush Monster, AR guided brushing education kit

BrushMonster is the first-ever Augmented Reality guided brushing education kit thatfosters kids to love toothbrushing - with an added benefit of forming idealbrushing habits from the very first time. It is based on the 5 modern ITtechnologies to make kids grow up by themselves. It gives the magical changewith smart toothbrush and mobile application.

▪SOFTZEN - Virtual Barista, VR job training game for students with special needs

VirtualBarista, released as the world’s first virtual reality job training game forstudents with special needs. ‘Virtual Barista’ provides 11 learning activities,3 gameplay modes, 3 different game themes and more to satisfy both educationalneeds and fun with rich content. When used in learning activities througheducational guidance, virtual baristas can proceed to a total of 15 learningcourses, which can be conducted for 4 months (1 semester)

▪STUDIO COIN - ForumVR, a collaborative learning and discussion VR game forchildren

StudioCoinis a developer that makes VR/AR education programs. StudioCoin's flagshipproduct, ForumVR is a collaborative learning VR game where team membersconsisting of an experiencer and 5-10 participants join through conversationand discussion. At the end of the game experience, the children get together toorganize and express their thoughts on each topic. ForumVR is a game that haswon Korea's education minister award twice and is trying to distribute it topublic institutions such as libraries and schools.

Thesefive games are classified as health and learning and will participate asspeakers under the slogan “Korean Games Stage: Games Begin, Change Begins.”

Healthsession will be streamed on July 14, at 1:30-2:00 pm, and learning session willbe streamed on the same day, at 4:30-5:10 pm(EST). You will have the chance tolisten to interesting stories about the games, starting from the instruction,values pursued by these games, and changes they had experienced since COVID-19.

Forthose who cannot log in at these times, other opportunities are given. Thesefive companies will also be participating as exhibitors at the online B2B expoand marketplace during the festival, making real-time online meetings possible.

Thosewho are interested in meeting these game companies can make reservations foronline meeting by visiting http://g4ckoreangamesstage.mega-mkt.com Also, you can visit the officialevent page (https://hopin.to/events/g4c2020) and talk freely with thedevelopers you are interested in. English-Korean translation is provided forsmooth communication during the event.

The17th Annual G4C Festival will be held as a free on-line virtual festival due tothe COVID-19. Full program can be found at http://festival.gamesforchange.org.

Thedelegation leader, KOCCA

The Korea Creative Content Agency(KOCCA) is a promotionalagency under the government providing a comprehensive support platform cateringto the content industry, leading Korea’s innovative growth through culturalcontent.

Website: http://www.kocca.kr/en/main.do

e-mail: alwaystk@kocca.kr

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