- Expanded the target into both teenagers and adults,
publishing Zzam Zzam TOEIC gamification
- More than 3,000 volumes of gamified content to be
delivered with Edu Crew members via online video content service
Minglecon, the provider of gamification-based learning content, is expanding its current services for preschoolers and lower elementary school students to be available for all age groups. The company has recently launched Zzam Zzam TOEIC, a learning aid that captures the interest and focus of teens who need to study TOEIC and college students and office workers who are trying to get jobs or change jobs. Now, the company is on its way to launch its online video content service in January 2021.
With the hands-on kits, mobile apps, and the web, Minglecon provides gamification services by incorporating the concept of computational thinking into games and play to improve children's problem-solving skills, logical thinking skills, and creativity. Its major gamification services are Minglebot (12 sets of unplugged computing kits) for preschoolers and lower elementary school students and the app "Minglebot, Help!" that can be practically liaised with the kit.
Also, there are other apps
like Basketball English Vocabulary 240, Circus English Vocabulary 240, School
English Vocabulary 240, and Jungle English Vocabulary 240 gamification,
designed to improve the English skills of the users. As the company launched Zzam Zzam TOEIC this
August, it has expanded its learning services that had been provided only for
preschoolers and lower elementary school students to adolescents and adults.
Zzam Zzam TOEIC, which helps
you memorize TOEIC words with fun with four types of games, has carefully
selected 1,920 words and idioms necessary for the TOEIC, and it covers learning
and reviewing through a systematic learning system with six stages.
Minglecon CEO Helen Jean
said, "As the online video content service is newly launching due to
COVID-19, the number of customers who want to experience Minglecon's learning
content online is increasing. To meet these needs, Minglecon has signed a partnership
with an online video service company, and has been fostering Edu Crew members who
can develop high-quality content and teach more than 3,000 volumes of gamified
content to the users.
CEO Helen Jean has received
a Ph.D. in Applied English Linguistics and she has written several books,
including the "Practical Guidebook for Content Developer for Children's English
Education" and "Children's English Education Teacher Development Book." She is
eager to make an eco platform by fostering the Edu Crew members as both
professional content developers and educators.
the difficulties in expanding the sales channel due to COVID-19, Minglecon is making steady progress in the global market with
Minglebot, the 12-set unplugged computational kit in multiple languages
(Korean, English, Chinese, Vietnamese, and Thai), the globally launched app
"Minglebot, Help!" and four Minglecon English Word 240 series.
Minglebot is especially
receiving spotlights in the global markets. CEO Helen Jean said, "Countries
like India, Indonesia, and Thailand are highly interested in the Minglebot that
combines computational thinking skills with play and games. We have also
participated in the overseas IR event promoted by Gyeonggi-do and Gyeonggido
Business & Science Accelerator and presented our service to the venture
capital in India and we are working to take the next step."
She then said, "Minglecon is
on the track of Knowledge Industry service now and we are expanding into the
Health care Industry Service, like digital therapeutics for a better life for
the users with our gamification service." Also added that convergence
gamification with Ai robots and STEAM robots are working in progress with the